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Problem Solving

This academic document, likely from a course titled Computational Thinking and Technical Writing (CSS-100-0F2) at National Louis University, provides an outline for instructional content and activities. The material covers several key areas including an introduction to Pseudocode with a career spotlight on Video Game Design, details for an upcoming event or workshop, and an overview of Computational Thinking concepts such as decomposition, pattern recognition, and abstraction. Furthermore, the source outlines problem-solving methodologies like Design Thinking, the Polya four-step approach, and the use of the Ishikawa Fish Bone Diagram, alongside an extensive explanation of Big O Notation for analyzing algorithm efficiency. Finally, it details several module assignments and class exercises, including reviewing an algorithm summary table and exploring career outlooks in the video gaming industry.


AI-generated Review of Newt's Presentation for Module 7.

AI-Generated Podcast of Newt's Presentation: Click to Listen.


 
 
 

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